글로벌 시각 효과(VFX) 소프트웨어 시장 – 2023-2030

Global Visual Effects (VFX) Software Market - 2023-2030

상품코드ICT6714
발행기관DataM Intelligence
발행일2023.08.22
페이지 수181 Pages
포맷PDF + EXCEL
커버리지Global

6,525,00011,775,000

보고서 요약(국문)

시장 개요
글로벌 시각 효과(VFX) 소프트웨어 시장은 2022년 13억 달러 규모에 도달했으며, 2023년부터 2030년까지 연평균 13.5%의 성장률을 기록하며 2030년에는 36억 달러에 이를 것으로 예상됩니다.
클라우드 기반 기술의 빠른 도입은 글로벌 VFX 시장의 성장 기회를 확대하고 있으며, 클라우드 기술의 도입은 VFX 소프트웨어 시장을 완전히 변화시켰습니다. 클라우드 기반 VFX 소프트웨어는 향상된 유연성과 확장성을 제공하며, 비용 효율성 또한 높여줍니다. 따라서 이러한 클라우드 기술의 이점들이 글로벌 시각 효과(VFX) 소프트웨어 시장의 성장을 견인하고 있습니다.
유럽의 애니메이션 스튜디오들은 애니메이션 TV 콘텐츠 제작을 위해 주요 국제 기업들과 협력하기 시작했습니다. 이러한 협력을 통해 지역 시청자에게 적합한 콘텐츠가 제작되고 있으며, 특히 프랑스, ​​영국, 독일, 스페인과 같은 국가에서 이러한 경향이 두드러집니다. 결과적으로 유럽은 전 세계 시장 점유율의 약 3분의 1을 차지하고 있습니다.

시장 동향
더 나은 게임 경험에 대한 수요 증가
전 세계 비디오 게임 플레이어들은 더욱 몰입감 넘치는 시각적 경험을 요구하고 있습니다. 인터넷 접근성의 보편화, 최신 기술의 발전, 고성능 스마트폰, PC, 콘솔 등 게임 기기의 성능 향상으로 게임 시각 효과에 대한 수요가 증가하고 있습니다.
특히 증강 현실(AR)과 가상 현실(VR)과 같은 애니메이션 및 시각 효과에 대한 수요는 공급과 품질 향상과 함께 급격히 증가하고 있습니다. 비디오 게임용 시각 효과 소프트웨어의 발전으로 이제 일반 대중은 최고 품질의 몰입형 VFX를 경험할 수 있게 되었습니다. 국제 미디어 및 엔터테인먼트 시장에서 이 분야는 가장 빠른 성장률을 보이는 분야 중 하나입니다. 위에서 언급한 요인들이 전 세계 시각 효과(VFX) 소프트웨어 시장의 성장을 견인하고 있습니다.
고품질 콘텐츠에 대한 수요 증가
소비자들은 지속적으로 고품질 콘텐츠에 관심을 보이고 있으며, 슈퍼히어로 블록버스터와 액션 영화의 인기는 VFX에 대한 수요를 증가시켰습니다. 또한 게임, 교육 자료, 광고, 심지어 유튜브 영상에까지 이러한 기술이 적용되는 사례가 늘고 있습니다. 이 분야의 전문가가 되거나 관련 절차를 배우기 시작하기에 지금보다 더 좋은 기회는 없었습니다. 따라서 영화의 인기가 높아짐에 따라 전 세계적으로 VFX 소프트웨어에 대한 수요가 증가하고 있습니다.
무료 소프트웨어의 등장
오픈 소스 무료 VFX 소프트웨어는 시장 경쟁을 심화시키고 비용 효율성이 높아 글로벌 VFX 소프트웨어 시장의 성장을 제한할 수 있습니다. 이는 소비자가 콘텐츠의 시각적 효과를 향상시킬 수 있는 선택지가 많아짐에 따라 시장 세분화로 이어질 수 있습니다. 이러한 현상은 상용 공급업체의 시장 점유율을 감소시키고 제품 혁신을 촉진합니다.
COVID-19 영향 분석
COVID-19 팬데믹은 엔터테인먼트 산업에 몇 가지 이점을 제공했을 수도 있습니다. 실사 제작과 달리 애니메이션 및 시각 효과 분야 종사자들은 원격으로 프로젝트에 참여할 수 있기 때문입니다. KPMG 보고서 "A Year off Script"에 따르면 해당 부문은 2020년에도 매출이 51% 감소할 것으로 예상됩니다. 이는 봉쇄 초기 몇 달 동안 시각 디자이너와 크리에이터들이 첨단 인프라, 소프트웨어 또는 장비 없이 집에 갇혀 많은 프로그램의 영상 자료를 제공할 수 없어 제작이 연기되었기 때문입니다.
세그먼트 분석
글로벌 시각 효과(VFX) 소프트웨어 시장은 구성 요소, 배포 방식, 애플리케이션 및 지역별로 세분화됩니다.
대규모 영화 산업이 세그먼트 성장을 견인
영화 산업은 관객을 사로잡는 영화적 흥분을 불러일으키기 위해 고품질 시각 효과를 요구합니다. 새로운 혁신 기술이 시장에 등장함에 따라 영화 제작자들은 영화의 시각적 완성도를 높이고자 합니다. VFX 소프트웨어는 영화에서 이러한 효과를 구현할 수 있는 기능과 도구를 제공합니다. 이러한 소프트웨어는 영화 제작자들이 최고의 VFX를 손쉽게 얻을 수 있도록 도와줍니다. 따라서 영화 부문은 예측 기간 동안 가장 높은 성장률을 기록할 것으로 예상됩니다.

지리적 분석
e스포츠 및 캐주얼 게임의 인기 증가로 VFX 소프트웨어 수요 증가
온라인 클라우드 게임의 급속한 성장과 디지털 콘텐츠 증가로 인해 북미는 전 세계 시각 효과(VFX) 소프트웨어 시장에서 대부분의 시장 점유율을 차지하며 주도적인 위치를 차지하고 있습니다. 북미 VFX 소프트웨어 시장은 할리우드 영화에 시각 효과가 일찍부터 사용되어 온 역사, 주요 시장 공급업체의 강력한 입지, 그리고 이 지역의 열정적인 게이머 고객층의 존재로 인해 빠르게 성장하고 있습니다. 이 지역에서 e스포츠와 캐주얼 게임의 인기가 높아짐에 따라 VFX 디자이너들에게 성장 기회가 더욱 확대되고 있습니다.
경쟁 환경
주요 글로벌 기업으로는 Maxon Computer, Foundry, Chaos Software, Adobe Inc., PIXAR, Sitni Sati, SideFX, Corel Corporation 및 Blackmagic Design Pty Ltd. 등이 있습니다.
보고서 ​​구매 이유

• 구성 요소, 배포 방식, 애플리케이션 및 지역별 글로벌 시각 효과(VFX) 소프트웨어 시장 세분화를 시각화하고 주요 상업 자산 및 플레이어를 파악합니다.

• 트렌드 분석 및 공동 개발을 통해 사업 기회를 식별합니다.

• 모든 세그먼트를 포함한 시각 효과(VFX) 소프트웨어 시장 수준의 다양한 데이터가 담긴 Excel 데이터 시트를 제공합니다.

• 심층적인 질적 인터뷰와 연구를 바탕으로 종합적인 분석 결과를 담은 PDF 보고서를 제공합니다.

• 주요 플레이어의 핵심 제품을 모두 포함하는 제품 맵핑 Excel 파일을 제공합니다.

글로벌 시각 효과(VFX) 소프트웨어 시장 보고서는 약 61개의 표, 56개의 그림, 181페이지 분량입니다.
대상 고객 (2023년 기준)
• 제조업체/구매자
• 산업 투자자/투자 은행가
• 시장 조사 전문가
• 신흥 기업

보고서 요약(영어 원문)

Market Overview
Global visual effects (VFX) software market reached US$ 1.3 billion in 2022 and is expected to reach US$ 3.6 billion by 2030, growing with a CAGR of 13.5% during the forecast period 2023-2030.
The rapid adoption of the cloud based technology thrives the growth opportunities in the global VFX market and the adoption of the cloud technology has completely transformed the VFX software market. It offers the enhanced flexibility and greater scalability. Cloud based VFX softwares provides the cost-efficiency. Therefore, these benefits by cloud technology drives the growth of the global visual effect (VFX) software market.
In order to produce animated television content, European animation studios have begun collaborating with major international companies. These collaborations have produced content that is appropriate for the regional audience. This is especially evident in nations like France, UK, Germany and Spain. Therefore, Europe accounts for nearly 1/3rd of the global market share.
Market Dynamics
Rising Demand for Better Gaming Experience
Players of video games all throughout the world demand better, more immersive visual experiences. Due to people's widespread ease of access to the internet, the advancement of the latest technology and the improvement in gaming device performance, such as high-end mobile phones, PCs and consoles, there is an increased need for game visual effects.
The demand for animation and visual effects like augmented reality and virtual reality is particularly rising dramatically as the supply and quality rise. The general public now has access to the finest quality, immersive VFX thanks to improved visual effects software for video games. In the international media and entertainment markets, this sector has one of the fastest rates of growth. Above mentioned factors drives the growth of the global visual effect (VFX) software market.
Growing Demand for High Quality Content
Consumers are constantly drawn to higher quality content and the popularity of superhero blockbusters and action-packed movies has driven up demand for VFX. Additionally, it is been observed that the application of these technologies in games, instructional materials, commercials and even YouTube videos. There has never been a better opportunity to become an expert in this field or to begin studying its procedures. Therefore, the growing popularity of moviesdrives the demand for VFX software s globally.
Presence of Free Softwares
Open source free VFX software can intensify the competition in the market and its cost effectiveness may restrict the growth of the global VFX software market, which can lead to the fregmentation in the market as consumers have more options to enhance the visual effect of any content. It reduces the market shares of the commercoial vendors and force them to innovate their offerings.
COVID-19 Impact Analysis
The COVID-19 epidemic might have given the entertainment industry some advantages because, unlike live action productions, employees in the fields of animation and visual effects can work remotely on projects. According to a KPMG report titled A Year off Script, the segments will still experience a 51% decline in revenues in 2020 year. This is because during the first few months of the lockdown, visual designers and creators were stranded at home without advanced infrastructure, software or equipment and were unable to provide footage for many shows that had to be delayed.
Segment Analysis
The global visual effects (VFX) software market is segmented based on component, deployment, application and region.
Large Scale Movie Industry Drives the Segmental Growth
The film industry demands higher-quality visual effects to generate captivating cinematic excitement. As new innovative technology comes in the market, filmmakers look to enhance the visual appearance of the movies. VFX software offers the capabilities and tools to attain these effects in a movie. These software makes jobs easy for the film makers to get the best VFX possible. Therefore, movies segment is expected to register a highest growth rate during the forecasted period.
Geographical Analysis
Growing Popularity of E-sports and Casual Gaming Generates the Higger Demand for VFX Softwares
Owing to the quick rise in online cloud gaming and increased digital content in the region, North America dominates the global visual effect (VFX) software market with majority of the market shares. The North American VFX software market is growing rapidly, due to the early use of visual effects in hollywood films, the significant presence of key market vendors and the substantial presence of customers who are enthusiast gamers in this region. Growing popularity of the e-sports and casual gaming in the region thrives the growth opportunitiues for the VFX designers in the region.
Competitive Landscape
The major global players include Maxon Computer, Foundry, Chaos Software, Adobe Inc., PIXAR, Sitni Sati, SideFX, Corel Corporation and Blackmagic Design Pty Ltd.
Why Purchase the Report?
• To visualize the global visual effects (VFX) software market segmentation based on component, deployment, application and region, as well as understand key commercial assets and players.
• Identify commercial opportunities by analyzing trends and co-development.
• Excel data sheet with numerous data points of visual effects (VFX) software market-level with all segments.
• PDF report consists of a comprehensive analysis after exhaustive qualitative interviews and an in-depth study.
• Product mapping available as Excel consisting of key products of all the major players.
The global visual effects (VFX) software market report would provide approximately 61 tables, 56 figures and 181 Pages.
Target Audience 2023
• Manufacturers/ Buyers
• Industry Investors/Investment Bankers
• Research Professionals
• Emerging Companies

상세 목차

1. Methodology and Scope
1.1. Research Methodology
1.2. Research Objective and Scope of the Report
2. Definition and Overview
3. Executive Summary
3.1. Snippet by Component
3.2. Snippet by Deployment
3.3. Snippet by Application
3.4. Snippet by Region
4. Dynamics
4.1. Impacting Factors
4.1.1. Drivers
4.1.1.1. Rising Demand for Better Gaming Experience
4.1.1.2. Growing Demand for High Quality Content
4.1.2. Restraints
4.1.2.1. Presence of Free Softwares
4.1.3. Opportunity
4.1.4. Impact Analysis
5. Industry Analysis
5.1. Porter's Five Force Analysis
5.2. Supply Chain Analysis
5.3. Pricing Analysis
5.4. Regulatory Analysis
6. COVID-19 Analysis
6.1. Analysis of COVID-19
6.1.1. Scenario Before COVID
6.1.2. Scenario During COVID
6.1.3. Scenario Post COVID
6.2. Pricing Dynamics Amid COVID-19
6.3. Demand-Supply Spectrum
6.4. Government Initiatives Related to the Market During Pandemic
6.5. Manufacturers Strategic Initiatives
6.6. Conclusion
7. By Component
7.1. Introduction
7.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Component
7.1.2. Market Attractiveness Index, By Component
7.2. Software*
7.2.1. Introduction
7.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
7.3. Hardware
7.4. Services
8. By Deployment
8.1. Introduction
8.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Deployment
8.1.2. Market Attractiveness Index, By Deployment
8.2. On-Premise*
8.2.1. Introduction
8.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
8.3. Cloud
9. By Application
9.1. Introduction
9.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
9.1.2. Market Attractiveness Index, By Application
9.2. Movies*
9.2.1. Introduction
9.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
9.3. Gaming
9.4. Advertising
9.5. Television
9.6. Others
10. By Region
10.1. Introduction
10.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Region
10.1.2. Market Attractiveness Index, By Region
10.2. North America
10.2.1. Introduction
10.2.2. Key Region-Specific Dynamics
10.2.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Component
10.2.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Deployment
10.2.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
10.2.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
10.2.6.1. U.S.
10.2.6.2. Canada
10.2.6.3. Mexico
10.3. Europe
10.3.1. Introduction
10.3.2. Key Region-Specific Dynamics
10.3.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Component
10.3.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Deployment
10.3.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
10.3.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
10.3.6.1. Germany
10.3.6.2. UK
10.3.6.3. France
10.3.6.4. Italy
10.3.6.5. Russia
10.3.6.6. Rest of Europe
10.4. South America
10.4.1. Introduction
10.4.2. Key Region-Specific Dynamics
10.4.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Component
10.4.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Deployment
10.4.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
10.4.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
10.4.6.1. Brazil
10.4.6.2. Argentina
10.4.6.3. Rest of South America
10.5. Asia-Pacific
10.5.1. Introduction
10.5.2. Key Region-Specific Dynamics
10.5.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Component
10.5.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Deployment
10.5.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
10.5.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
10.5.6.1. China
10.5.6.2. India
10.5.6.3. Japan
10.5.6.4. Australia
10.5.6.5. Rest of Asia-Pacific
10.6. Middle East and Africa
10.6.1. Introduction
10.6.2. Key Region-Specific Dynamics
10.6.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Component
10.6.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Deployment
10.6.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
11. Competitive Landscape
11.1. Competitive Scenario
11.2. Market Positioning/Share Analysis
11.3. Mergers and Acquisitions Analysis
12. Company Profiles
12.1. Maxon Computer*
12.1.1. Company Overview
12.1.2. Product Portfolio and Description
12.1.3. Financial Overview
12.1.4. Recent Developments
12.2. Foundry
12.3. Chaos Software
12.4. Adobe Inc.
12.5. PIXAR
12.6. Sitni Sati
12.7. SideFX
12.8. Corel Corporation
12.9. Blackmagic Design Pty Ltd
12.10. Autodesk Inc.
LIST NOT EXHAUSTIVE
13. Appendix
13.1. About Us and Services
13.2. Contact Us

언급된 주요 기업들

Maxon Computer, 4. Recent Developments, Foundry, Chaos Software, Adobe Inc., PIXAR, Sitni Sati, SideFX, Corel Corporation, Blackmagic Design Pty Ltd, Autodesk Inc.

표 목록 (Tables)

List of Tables

Table 1 Global Visual Effects (VFX) Software Market Value, By Component, 2022, 2026 & 2030 (US$ Million)

Table 2 Global Visual Effects (VFX) Software Market Value, By Deployment, 2022, 2026 & 2030 (US$ Million)

Table 3 Global Visual Effects (VFX) Software Market Value, By Application, 2022, 2026 & 2030 (US$ Million)

Table 4 Global Visual Effects (VFX) Software Market Value, By Region, 2022, 2026 & 2030 (US$ Million)

Table 5 Global Visual Effects (VFX) Software Market Value, By Component, 2022, 2026 & 2030 (US$ Million)

Table 6 Global Visual Effects (VFX) Software Market Value, By Component, 2021-2030 (US$ Million)

Table 7 Global Visual Effects (VFX) Software Market Value, By Deployment, 2022, 2026 & 2030 (US$ Million)

Table 8 Global Visual Effects (VFX) Software Market Value, By Deployment, 2021-2030 (US$ Million)

Table 9 Global Visual Effects (VFX) Software Market Value, By Application, 2022, 2026 & 2030 (US$ Million)

Table 10 Global Visual Effects (VFX) Software Market Value, By Application, 2021-2030 (US$ Million)

Table 11 Global Visual Effects (VFX) Software Market Value, By Region, 2022, 2026 & 2030 (US$ Million)

Table 12 Global Visual Effects (VFX) Software Market Value, By Region, 2021-2030 (US$ Million)

Table 13 North America Visual Effects (VFX) Software Market Value, By Component, 2021-2030 (US$ Million)

Table 14 North America Visual Effects (VFX) Software Market Value, By Deployment, 2021-2030 (US$ Million)

Table 15 North America Visual Effects (VFX) Software Market Value, By Application, 2021-2030 (US$ Million)

Table 16 North America Visual Effects (VFX) Software Market Value, By Country, 2021-2030 (US$ Million)

Table 17 South America Visual Effects (VFX) Software Market Value, By Component, 2021-2030 (US$ Million)

Table 18 South America Visual Effects (VFX) Software Market Value, By Deployment, 2021-2030 (US$ Million)

Table 19 South America Visual Effects (VFX) Software Market Value, By Application, 2021-2030 (US$ Million)

Table 20 South America Visual Effects (VFX) Software Market Value, By Country, 2021-2030 (US$ Million)

Table 21 Europe Visual Effects (VFX) Software Market Value, By Component, 2021-2030 (US$ Million)

Table 22 Europe Visual Effects (VFX) Software Market Value, By Deployment, 2021-2030 (US$ Million)

Table 23 Europe Visual Effects (VFX) Software Market Value, By Application, 2021-2030 (US$ Million)

Table 24 Europe Visual Effects (VFX) Software Market Value, By Country, 2021-2030 (US$ Million)

Table 25 Asia-Pacific Visual Effects (VFX) Software Market Value, By Component, 2021-2030 (US$ Million)

Table 26 Asia-Pacific Visual Effects (VFX) Software Market Value, By Deployment, 2021-2030 (US$ Million)

Table 27 Asia-Pacific Visual Effects (VFX) Software Market Value, By Application, 2021-2030 (US$ Million)

Table 28 Asia-Pacific Visual Effects (VFX) Software Market Value, By Country, 2021-2030 (US$ Million)

Table 29 Middle East & Africa Visual Effects (VFX) Software Market Value, By Component, 2021-2030 (US$ Million)

Table 30 Middle East & Africa Visual Effects (VFX) Software Market Value, By Deployment, 2021-2030 (US$ Million)

Table 31 Middle East & Africa Visual Effects (VFX) Software Market Value, By Application, 2021-2030 (US$ Million)

Table 32 Maxon Computer: Overview

Table 33 Maxon Computer: Product Portfolio

Table 34 Maxon Computer: Key Developments

Table 35 Foundry: Overview

Table 36 Foundry: Product Portfolio

Table 37 Foundry: Key Developments

Table 38 Chaos Software: Overview

Table 39 Chaos Software: Product Portfolio

Table 40 Chaos Software: Key Developments

Table 41 Adobe Inc.: Overview

Table 42 Adobe Inc.: Product Portfolio

Table 43 Adobe Inc.: Key Developments

Table 44 PIXAR: Overview

Table 45 PIXAR: Product Portfolio

Table 46 PIXAR: Key Developments

Table 47 Sitni Sati: Overview

Table 48 Sitni Sati: Product Portfolio

Table 49 Sitni Sati: Key Developments

Table 50 SideFX: Overview

Table 51 SideFX: Product Portfolio

Table 52 SideFX: Key Developments

Table 53 Corel Corporation: Overview

Table 54 Corel Corporation: Product Portfolio

Table 55 Corel Corporation: Key Developments

Table 56 Blackmagic Design Pty Ltd: Overview

Table 57 Blackmagic Design Pty Ltd: Product Portfolio

Table 58 Blackmagic Design Pty Ltd: Key Developments

Table 59 Autodesk Inc.: Overview

Table 60 Autodesk Inc.: Product Portfolio

Table 61 Autodesk Inc.: Key Developments

그림 목록 (Figures)

List of Figures

Figure 1 Global Visual Effects (VFX) Software Market Value, 2021-2030 (US$ Million)

Figure 2 Global Visual Effects (VFX) Software Market Share, By Component, 2022 & 2030 (%)

Figure 3 Global Visual Effects (VFX) Software Market Share, By Deployment, 2022 & 2030 (%)

Figure 4 Global Visual Effects (VFX) Software Market Share, By Application, 2022 & 2030 (%)

Figure 5 Global Visual Effects (VFX) Software Market Share, By Region, 2022 & 2030 (%)

Figure 6 Global Visual Effects (VFX) Software Market Y-o-Y Growth, By Component, 2022-2030 (%)

Figure 7 Software Visual Effects (VFX) Software Market Value, 2021-2030 (US$ Million)

Figure 8 Services Visual Effects (VFX) Software Market Value, 2021-2030 (US$ Million)

Figure 9 Global Visual Effects (VFX) Software Market Y-o-Y Growth, By Deployment, 2022-2030 (%)

Figure 10 On-Premise Deployment in Global Visual Effects (VFX) Software Market Value, 2021-2030 (US$ Million)

Figure 11 Cloud Deployment in Global Visual Effects (VFX) Software Market Value, 2021-2030 (US$ Million)

Figure 12 Global Visual Effects (VFX) Software Market Y-o-Y Growth, By Application, 2022-2030 (%)

Figure 13 Movies Application in Global Visual Effects (VFX) Software Market Value, 2021-2030 (US$ Million)

Figure 14 Gaming Application in Global Visual Effects (VFX) Software Market Value, 2021-2030 (US$ Million)

Figure 15 Advertising Application in Global Visual Effects (VFX) Software Market Value, 2021-2030 (US$ Million)

Figure 16 Television Application in Global Visual Effects (VFX) Software Market Value, 2021-2030 (US$ Million)

Figure 17 Others Application in Global Visual Effects (VFX) Software Market Value, 2021-2030 (US$ Million)

Figure 18 North America Visual Effects (VFX) Software Market Value, 2021-2030 (US$ Million)

Figure 19 Asia-Pacific Visual Effects (VFX) Software Market Value, 2021-2030 (US$ Million)

Figure 20 Europe Visual Effects (VFX) Software Market Value, 2021-2030 (US$ Million)

Figure 21 South America Visual Effects (VFX) Software Market Value, 2021-2030 (US$ Million)

Figure 22 Middle East and Africa Visual Effects (VFX) Software Market Value, 2021-2030 (US$ Million)

Figure 23 North America Visual Effects (VFX) Software Market Value, 2021-2030 (US$ Million)

Figure 24 North America Visual Effects (VFX) Software Market Share, By Component, 2022 & 2030 (%)

Figure 25 North America Visual Effects (VFX) Software Market Share, By Deployment, 2022 & 2030 (%)

Figure 26 North America Visual Effects (VFX) Software Market Share, By Application, 2022 & 2030 (%)

Figure 27 North America Visual Effects (VFX) Software Market Share, By Country, 2022 & 2030 (%)

Figure 28 South America Visual Effects (VFX) Software Market Value, 2021-2030 (US$ Million)

Figure 29 South America Visual Effects (VFX) Software Market Share, By Component, 2022 & 2030 (%)

Figure 30 South America Visual Effects (VFX) Software Market Share, By Deployment, 2022 & 2030 (%)

Figure 31 South America Visual Effects (VFX) Software Market Share, By Application, 2022 & 2030 (%)

Figure 32 South America Visual Effects (VFX) Software Market Share, By Country, 2022 & 2030 (%)

Figure 33 Europe Visual Effects (VFX) Software Market Value, 2021-2030 (US$ Million)

Figure 34 Europe Visual Effects (VFX) Software Market Share, By Component, 2022 & 2030 (%)

Figure 35 Europe Visual Effects (VFX) Software Market Share, By Deployment, 2022 & 2030 (%)

Figure 36 Europe Visual Effects (VFX) Software Market Share, By Application, 2022 & 2030 (%)

Figure 37 Europe Visual Effects (VFX) Software Market Share, By Country, 2022 & 2030 (%)

Figure 38 Asia-Pacific Visual Effects (VFX) Software Market Value, 2021-2030 (US$ Million)

Figure 39 Asia-Pacific Visual Effects (VFX) Software Market Share, By Component, 2022 & 2030 (%)

Figure 40 Asia-Pacific Visual Effects (VFX) Software Market Share, By Deployment, 2022 & 2030 (%)

Figure 41 Asia-Pacific Visual Effects (VFX) Software Market Share, By Application, 2022 & 2030 (%)

Figure 42 Asia-Pacific Visual Effects (VFX) Software Market Share, By Country, 2022 & 2030 (%)

Figure 43 Middle East & Africa Visual Effects (VFX) Software Market Value, 2021-2030 (US$ Million)

Figure 44 Middle East & Africa Visual Effects (VFX) Software Market Share, By Component, 2022 & 2030 (%)

Figure 45 Middle East & Africa Visual Effects (VFX) Software Market Share, By Deployment, 2022 & 2030 (%)

Figure 46 Middle East & Africa Visual Effects (VFX) Software Market Share, By Application, 2022 & 2030 (%)

Figure 47 Maxon Computer: Financials

Figure 48 Foundry: Financials

Figure 49 Chaos Software: Financials

Figure 50 Adobe Inc.: Financials

Figure 51 PIXAR: Financials

Figure 52 Sitni Sati: Financials

Figure 53 SideFX: Financials

Figure 54 Corel Corporation: Financials

Figure 55 Blackmagic Design Pty Ltd: Financials

Figure 56 Autodesk Inc.: Financials